Diego Martins is a seasoned software engineer with 14 years of professional experience building graphics, game-related, and infrastructure systems at companies including Google, Amazon, and HP. He combines deep low-level expertise in C++, Assembly, OpenGL and GPU programming with practical experience across C#, Java, PHP and web technologies, making him comfortable from device-level image processing to large-scale software infrastructure. His background includes research-driven stereoscopy and image-processing projects as well as game connectivity work, reflecting a blend of academic rigor (MSc in computer graphics) and product delivery. Diego has a history of founding and architecting software products since the mid-1990s, wiring automation systems and shipping production applications for enterprise customers. Based in Rio Grande do Sul, Brazil, he is equally at home optimizing parallel/real-time pipelines and contributing to backend infrastructure at scale. A creative problem-solver, he brings an unusual combination of graphics research depth and broad full-stack engineering fluency.
14 years of coding experience
18 years of employment as a software developer
technician, computer programming, technician, computer programming at Fundação Universidade Federal do Rio Grande
master degree on computer science, computer graphics, master degree on computer science, computer graphics at Universidade Federal do Rio Grande do Sul
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