Summary
Diego Mazala is an experienced software engineer and researcher with 11 years of industry experience, currently working at Niantic Spatial in London after senior and staff engineering roles at Niantic and leadership at Acute Art. He blends deep academic training—a PhD-level trajectory in computer science and an MSc in systems engineering—with hands-on product work in AR/VR, real-time graphics and spatial computing, having co-founded OnTheSpotVR and led R&D at TV Globo. Known for shipping complex visual and interactive systems, he navigates the intersection of research, engineering and product, translating novel algorithms into production-ready experiences. Diego’s profile and demos (including a technical Vimeo reel and personal site) highlight a strong portfolio in immersive technologies that combines entrepreneurial grit with rigorous engineering.
11 years of coding experience
19 years of employment as a software developer
Doctor of Science Computer Science, Doctor of Science Computer Science at Federal University of the State of Rio de Janeiro
Pontifical Catholic University of Rio de Janeiro
Master of Science (MSc) System and Computing Engineering, Master of Science (MSc) System and Computing Engineering at Universidade Federal do Rio de Janeiro
Bachelor of Science (BSc) Information Technology, Bachelor of Science (BSc) Information Technology at Instituto Superior de Tecnologia
English, Portuguese