Diego Ossa

Software Engineer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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Rockstar
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Diego Ossa is a seasoned software engineer and game developer with over a decade of experience building multi-platform real-time software, currently contributing to Unity’s core products in Copenhagen. He brings deep expertise in Unity, DOTS, data-oriented design, performance optimization, and tooling—skills honed through roles from hands-on engine and sample development to partner-facing developer relations. As co-founder of Amazing Soul Games Studio he led game architecture, custom editor tooling, and cross-discipline integration, and has taught Unity and mobile game development at Colombian universities. Comfortable bridging research, community education, and production, Diego combines pragmatic engineering with a passion for mentoring and growing local game ecosystems. Notably, his work creating and maintaining DOTS samples helps make cutting-edge, high-performance patterns accessible to both novice and expert Unity users.
code9 years of coding experience
job10 years of employment as a software developer
bookEngineer's degree Computer Software Engineering, Engineer's degree Computer Software Engineering at Universidad de Medellín
bookGraphic Design Graphic Design, Graphic Design Graphic Design at Universidad Pontificia Bolivariana
languagesSpanish, English
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Stackoverflow

Stats
83reputation
11kreached
0answers
1question
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Github Skills (13)

unity-dots10
entity10
unity3d10
multicore9
csharp9
simd8
auto-vectorization8
documentation7
system7
image6
image-viewer6
android6
multiplayer6

Programming languages (1)

C#

Github contributions (5)

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diegoossa/flocking-10c

Feb 2023 - Sep 2024

Contributions:4 pushes in 1 year 8 months
diegoossa/world-builder

Aug 2022 - Apr 2023

Contributions:24 pushes, 2 branches in 7 months
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Diego Ossa - Software Engineer at Unity