Summary
Diego Ossa is a seasoned software engineer and game developer with over a decade of experience building multi-platform real-time software, currently contributing to Unity’s core products in Copenhagen. He brings deep expertise in Unity, DOTS, data-oriented design, performance optimization, and tooling—skills honed through roles from hands-on engine and sample development to partner-facing developer relations. As co-founder of Amazing Soul Games Studio he led game architecture, custom editor tooling, and cross-discipline integration, and has taught Unity and mobile game development at Colombian universities. Comfortable bridging research, community education, and production, Diego combines pragmatic engineering with a passion for mentoring and growing local game ecosystems. Notably, his work creating and maintaining DOTS samples helps make cutting-edge, high-performance patterns accessible to both novice and expert Unity users.
9 years of coding experience
10 years of employment as a software developer
Engineer's degree Computer Software Engineering, Engineer's degree Computer Software Engineering at Universidad de Medellín
Graphic Design Graphic Design, Graphic Design Graphic Design at Universidad Pontificia Bolivariana
Spanish, English