Summary
Diego Perini is a versatile Game Modding Engineer with 17 years of cross-platform software experience spanning game development, system software, reverse engineering, and cloud-native infrastructure. He blends low-level C/C++ and compiler work (LLVM) with high-productivity languages like Go, Swift, and TypeScript to build engines, tooling, and observability stacks for desktop, mobile, and server environments. Diego has led engineering at startups, founded two companies, and held staff-level roles at Sauce Labs where he focused on scalable testing and platform reliability. He’s an active technical writer and trainer, a C++ community contributor and program committee member, and the author of widely used JavaScript OSS—one project alone exceeded 100M monthly downloads. Comfortable working from Linux and embedded devices to k8s and cloud, he brings practical reverse-engineering skills (USB tunneling, Android/iOS IPC) that inform robust, production-ready systems.
17 years of coding experience
13 years of employment as a software developer
Bornova Anadolu Lisesi
Bachelor of Science (BS), Computer Engineering, Bachelor of Science (BS), Computer Engineering at Istanbul Technical University
English, Turkish, Italian, Japanese, Korean