Summary
Diego Trazzi is a senior software engineer and computer graphics specialist with over two decades of experience shaping VFX, real-time visualization, and animation pipelines for studios and technology leaders. Based in Mountain View, he currently builds impactful software at Apple after helping bring cinema-focused real-time solutions to customers at Unity. His background blends hands-on FX, motion-capture and pipeline development—having led FX teams at MPC, supervised CG at Method Studios, and driven technical direction at Weta Digital and Double Negative. Diego pairs deep graphics and tooling expertise with teaching and product instincts, having lectured widely and coordinated VFX courses while studying software engineering and product management. He is driven by automation and real-time workflows and brings an uncommon curiosity for health and sports that informs pragmatic, human-centered solutions.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Arts - BA, New Media Studies, Bachelor of Arts - BA, New Media Studies at University of Canberra
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Victoria University of Wellington
BInfSc, Computer Software Engineering, BInfSc, Computer Software Engineering at Massey University
Bachelor of Arts - BA, Computer Graphics, Bachelor of Arts - BA, Computer Graphics at Istituto Europeo di Design
Diploma, Computer Graphics, Diploma, Computer Graphics at Gnomon School of Visual Effects, Games + Animation
Product Management, Product Management at Stanford University
English, Italian, French, Spanish