Diego Zamprogno is a lead programmer with 11+ years of professional experience and a long-standing career in game development spanning technical leadership, teaching and hands-on engine work. Based in Montebelluna, Italy, he specializes in C++ and C# for game engines and tools, having led teams at studios like Jyamma Games and Stormind Games and shipped titles across PC, iOS and console platforms. He pairs studio leadership with academic expertise as a recurring instructor at the University of Veronaโs Computer Game Development master, teaching engine architecture, tools and low-level systems such as networking and graphics. Known for blending pragmatic engineering with mentorship, he also runs courses on Unreal and Unity, bringing industry-grade practices into the classroom. An early entrepreneur and long-time developer since the late 1990s, he combines deep systems-level knowledge with production experience that speeds iteration and stabilizes complex game projects.
11 years of coding experience
27 years of employment as a software developer
Diploma in Ingegneria Informatica e Automatica, Ingegneria Informatica, Diploma in Ingegneria Informatica e Automatica, Ingegneria Informatica at Universitร degli Studi di Padova
A first person multiplayer shooter example project in Unity
Contributions:7 pushes in 2 years 6 months
gamepersonmmounityfirst-person
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Diego Zamprogno - Lead Programmer at Stormind Games