Dieter De Baets is a realtime rendering software engineer with over a decade of hands-on experience building and optimizing low-level graphics backends across consoles, desktop APIs and VFX pipelines. He has shipped work on AAA engines and real-time VFX tools—most recently porting a production preview renderer to Vulkan at Wētā and contributing virtual texturing features to Unity’s high-end render pipeline. Comfortable across shaders, C# tooling and render API internals, he combines practical performance optimization with cross-platform portability. Colleagues rely on him to untangle tricky serialization, debugging and sampling issues that span CPU and GPU. Based in Ghent, he brings both engineering rigor and a track record of improving developer-facing graphics middleware used in demanding production environments.
10 years of coding experience
10 years of employment as a software developer
High School, Latin-Math (6h), High School, Latin-Math (6h) at Sint-Franciscusinstituut
Digital Arts and Entertainment, Digital Arts and Entertainment at Howest
Bachelor of Engineering (BEng), Game Architecture and Design, Bachelor of Engineering (BEng), Game Architecture and Design at NHTV Internationale Hogeschool Breda
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Graphics Programmer
Contributions:7 reviews, 81 commits, 16 PRs in 3 years 1 month
Contributions summary:Dieter primarily contributed to the Unity Graphics repository by implementing and debugging features related to virtual texturing. Their work included adding a full-screen debug mode to visualize requested virtual texture tiles, introducing an anisotropic sampler for the virtual texture cache, and fixing a serialization bug related to procedural virtual texture properties within subgraphs. These changes involved modifications to shaders, C# scripts, and test scenes, indicating a focus on improving rendering quality and functionality within the High Definition Render Pipeline.
Contributions:15 commits, 7 PRs, 10 pushes in 2 years
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Dieter De Baets - Realtime Rendering Software Engineer at Wētā FX