Summary
Dillon Bellefeuille is a UI-focused game developer and founder with eight years of experience building polished, modular interfaces and tooling for PC games and embedded automotive HMIs. Proficient in Unreal Engine (Blueprints and C++) and Qt, he designs maintainable UI systems, reusable plugins, and custom content pipelines—most notably a Blender-to-Unreal Python exporter and UE5 importer/validator. He has shipped production-grade HMI features at Canoo and now leads Rolling Pixels where he manages gameplay systems, multiplayer replication, replay tools, and the end-to-end build process. Known for meeting deadlines through self-motivated, collaborative problem solving, he combines hands-on engineering with product and business responsibilities from LLC formation to version control and project direction. Based in Greater Boston, he brings a rare mix of embedded UI discipline and indie game entrepreneurship.
8 years of coding experience
9 years of employment as a software developer
Bachelor's degree Game Programming and Development, Bachelor's degree Game Programming and Development at Southern New Hampshire University
Computer Science, Computer Science at Keene State College
Web Programming, Web Programming at River Valley Community College