Dilmer Valecillos

Developer Advocate For Mixed Reality

Salt Lake City, Utah, United States
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Summary

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Senior
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Top School
Dilmer Valecillos is a Developer Advocate for Mixed Reality at Meta with 11 years of software engineering and XR experience, and the founder of LearnXR where he teaches AR/VR development to industry teams and learners. He blends deep hands-on skills in C#, C++, Python, Unity and cloud platforms with a track record of building production XR prototypes, enterprise integrations, and developer programs for companies like Meta, Snap, Qualcomm, Magic Leap and Niantic. At Meta he focuses on growing the Quest developer pipeline through regional strategy, hackathons, workshops and product-localized growth initiatives, while advocating developer needs back to product teams. A longtime open-source contributor, his Unity AR Foundation examples include body tracking, light estimation, multi-face styles and multimedia demos that reflect practical fixes and refactors for real-world AR issues. Based in Salt Lake City, he pairs full-stack engineering chops with a passion for teaching and community-building, evidenced by his Microsoft MVP recognition and LearnXR courses.
code11 years of coding experience
job15 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.) Computer Science, Bachelor of Applied Science (B.A.Sc.) Computer Science at Weber State University
bookComputer Science Computer Science, Computer Science Computer Science at Salt Lake Community College
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Stackoverflow

Stats
169reputation
76kreached
16answers
1question
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Github Skills (10)

mobile-development10
csharp10
dotnet-core10
unity3d10
ui-design7
camera6
asp-net-mvc6
unity-game-engine6
python6
annotations6

Programming languages (9)

C#TypeScriptPowerShellJavaC++CShaderLabHTML

Github contributions (5)

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AR Foundation examples created with Unity3d & ARKIT
Role in this project:
userMobile Developer (Android/iOS)
Contributions:69 commits, 56 pushes, 2 branches in 1 year 3 months
Contributions summary:Dilmer primarily focused on adding examples to the Unity AR Foundation Essentials repository, introducing new scenes and functionality. They added a Body Tracking example, a Light Estimation example scene, and a scene for multiple face styles. They also implemented a video example, indicating work on incorporating multimedia features and UI elements within the AR environment. Furthermore, the user fixed scaling problems and refactored tracked image functionality, improving image tracking.
foundationunityunity3dar-foundationarkit
Contributions:20 commits, 15 pushes, 1 branch in 28 days
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Dilmer Valecillos - Developer Advocate For Mixed Reality