Summary
Dimiter Stanev is an expert tools software engineer with 16+ years building internal tooling, integrations and performance-critical systems for game studios and large tech firms. He specializes in C/C++ and build-system surgery (MSBuild, Bazel, Makefiles), automating testing and profiling workflows, and integrating third-party code across complex codebases. At Activision Blizzard he authored custom MSBuild rules, automated SSIM screenshot diffs, chrome://tracing-compatible profiling probes, and memory allocator optimizations that improved cross-team reuse and stability. Earlier roles at Google and Treyarch gave him full-stack and SRE experience, including scaling ETL pipelines and on-call operational hardening. Comfortable diving into assembly/MMX-era optimizations or picking up domain-specific languages, he thrives on reducing developer friction and surfacing runtime behavior through observability and automation.
16 years of coding experience
19 years of employment as a software developer
Computer Science, Computer Science at Sofia University St. Kliment Ohridski
Computer Science, Computer Science at Burgas Free University