Dimitris Gkanatsios is a Principal Software Engineer at Microsoft in Redmond with 11+ years building cloud, developer-facing, and multiplayer game-server technologies. He blends deep technical craftsmanship—from Unity full-stack game development to Kubernetes-oriented backend and DevOps work—with developer advocacy and community-building experience earned across roles from Academic Evangelist to Cloud Solutions Architect. At Microsoft he has contributed to Azure and PlayFab multiplayer game server experiences, coupling product evangelism with hands-on implementation. His open-source projects range from polished Unity games (MatchThree, AngryBirds-style) that showcase UX, animation and algorithmic work to operational improvements in Brigade for Kubernetes build lifecycle management. Known for clear communication and a can-do attitude, he frequently converts user feedback into product improvements and technical content, also sharing insights on his blog. He brings a rare mix of developer relations savvy and low-level systems/DevOps skill, making him effective at both shipping code and growing developer communities.
11 years of coding experience
15 years of employment as a software developer
BSc Informatics and Telecommunications, BSc Informatics and Telecommunications at Ethnikon kai Kapodistriakon Panepistimion Athinon
MSc Distributed Information Systems, MSc Distributed Information Systems at University of Piraeus
A match-3 game in Unity (like Candy Crush and Bejeweled)
Role in this project:
Full-stack Developer (with a strong emphasis on game development)
Contributions:1 review, 41 commits, 1 PR in 3 years 1 month
Contributions summary:Dimitris primarily contributed to the development of a match-3 game in Unity. Their commits include adding core game mechanics such as coroutines for animations, spawning new objects, and implementing a recursive matches algorithm. They also focused on UI/UX improvements, adding hints and score functionalities. Furthermore, the user integrated sound effects and fixed several bugs related to the match algorithm and display of information.
Contributions:1 review, 26 commits, 2 PRs in 3 years 7 months
Contributions summary:Dimitris contributed to the development of an Angry Birds-style game in Unity. Their commits primarily focused on implementing game mechanics, including camera movement, bird behavior, and level management. They also added sound effects and made updates to the user interface and game logic. Additionally, the user appears to have worked on project upgrades and bug fixes to improve game functionality and user experience.
gamein-gameangry-birdsunitybirds
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Dimitris Gkanatsios - Principal Software Engineer at Microsoft