Dimitriy Ryazantcev is a Technical Lead with 14 years of systems and game-engine experience, currently owning the input subsystem of Ubisoft’s Anvil engine and driving input architecture across PC and major consoles. He specializes in low-level device interfacing, input abstraction, rebind/priority systems and accessibility features (press/hold/tap remapping, axis swaps, dead zones), and has optimized support for a wide range of platforms including Stadia and Nintendo Switch. Dimitriy combines hands-on C++ engine development with team leadership and project vision, having contributed to AAA titles like Assassin’s Creed and Skull & Bones. He also connected gameplay to ambient lighting ecosystems (NanoLeaf, MSI MysticLight), showing a knack for integrating hardware ecosystems beyond core engine work. Based in Kyiv, he brings deep domain expertise in gaming input peripherals and a proven ability to design scalable, player-focused systems.
14 years of coding experience
12 years of employment as a software developer
Master of science, System Programming, Master of science, System Programming at Shidnoukrains'kij Nacional'nij Universitet im. Volodimira Dalja
The official Windows Driver Kit DDI reference documentation sources
Contributions:28 pushes, 20 branches in 4 years
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