Diogo Antunes is a frontend-focused game developer with 11 years of experience building and shipping live-service titles across FPS, Battle Royale and survival-craft genres. With a Master's in Computer Science from Instituto Superior Técnico, he has led a Battle Royale project and designed and implemented multiple core game systems from scratch for Krunker spin-offs and live FPS titles. He combines hands-on gameplay engineering, UI/UX and monetization improvements with practical game design and balance work, improving retention and season cadence for live games. Highly communicative and a fast learner, he has moved between roles from consultancy and web UI work to front-end and iOS engineering, showing a broad front-end skillset beyond pure game logic. Ambitious and player-focused, his goal is to contribute to a globally played title while bringing rigorous CS training to creative game systems.
11 years of coding experience
6 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Instituto Superior Técnico
This component implements pure pull-to-refresh logic and you can use it for developing your own pull-to-refresh animations
Contributions:2 pushes in 1 year
animationdevelopingpull-to-refreshrefreshlogic
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Diogo Antunes - Senior Game Developer at SOFTGAMES