Diogo Trindade

Desenvolvedor Full Stack at MiniMe-Labs

Sintra, Portugal
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Summary

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Rockstar
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Top School
Diogo Trindade is a junior Full Stack developer based in Sintra, Portugal, with an unusual eight years of hands-on experience despite being 25, combining formal computer programming studies with practical industry work. He contributes to notable open-source RGB lighting projects—adding low-level device support and UI/UX improvements for tools like OpenRGB, Artemis, and Aurora—demonstrating comfort across hardware integration, C#, XAML and back-end logic. At MiniMe-Labs he moved from a technical internship into a full-time full-stack role, shipping features that span data binding, color calibration, and performance-sensitive components. Diogo brings a pragmatic, detail-oriented approach to both embedded device interactions and polished user interfaces, and he enjoys tackling platform interoperability challenges that sit between hardware and software.
code8 years of coding experience
bookBachelor's degree, Computer Programming, 18, Bachelor's degree, Computer Programming, 18 at CINEL-Centro Formação Profissional Indústria Electrónica,Energia,Telecom. e Tec. de Informação
languagesPortuguese, English, Spanish
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Github Skills (29)

c-language10
color-theory10
xaml10
rgba10
hardware-interface10
windows10
skiasharp10
linux10
ui-design10
integrations10
databinding10
uid10
front-end-development10
system-integration10
dotnet-core10

Programming languages (10)

C#TypeScriptC++CSSCRustJavaScriptGo

Github contributions (5)

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antonpup/Aurora

Sep 2017 - Jan 2022

Unified lighting effects across multiple brands and various games.
Role in this project:
userFull-stack Developer
Contributions:4 releases, 22 reviews, 744 commits in 4 years 4 months
Contributions summary:Diogo's contributions primarily focused on implementing support for the "Dying Light" game within the "Aurora" lighting effect system, adding functionalities such as wrapper installation and uninstallation. The user implemented specific UI elements and logic to enable and disable the game's lighting effects and worked with specific profile settings, showcasing proficiency in C# and XAML for application integration. Additional contributions included working with the rocket league profile, adding UI elements such as sliders, and making small fixes to the program.
gamecorsaircsgorazerbrands
Artemis-RGB/Artemis

Apr 2020 - Jan 2023

Provides advanced unified lighting across many different brands RGB peripherals
Role in this project:
userFull-stack Developer
Contributions:7 reviews, 91 commits, 47 PRs in 2 years 9 months
Contributions summary:Diogo primarily contributed to the user interface and core functionality of the Artemis RGB project. They added features such as a tray menu option for the debugger, a color quantizer service, and color calibration controls for the surface editor. They also worked on code related to data binding, including a modifier for rotating the hue of a color, and improved UI components. Furthermore, they improved the performance and structure of key areas of the project's code base.
artemislogitechledrgb-perhipheralsrgb-leds
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