Dirk Steinmetz is a Senior SAP-Berater with 11 years of experience specializing in logistics-centric SAP implementations and inhouse consulting across manufacturing and retail sectors. Based in Münster, Germany, he has progressed through roles at BTC, Gerresheimer, Takko and others, now advising clients at Ratiodata on complex supply chain and logistics processes. He blends deep SAP functional expertise with hands-on technical contributions to open source—most notably work on the Godot Engine’s OpenXR and OpenGL subsystems—showing uncommon cross-domain fluency between enterprise IT and graphics/engine development. Dirk’s background in environmental engineering informs a pragmatic, process-oriented approach to system design and change management. He is currently focused on decentralized synchronization tooling (GeneralSync) while continuing to contribute fixes and features to high-profile open-source projects. Colleagues describe him as a detail-minded consultant who connects business logistics requirements to robust technical solutions.
11 years of coding experience
Diplom-Ingenieur Bodenwissenschaften, Diplom-Ingenieur Bodenwissenschaften at Hochschule Osnabrück
Ver-/Entsorger Fachrichtung Abfall, Ver-/Entsorger Fachrichtung Abfall at Abfallwirtschaftsbetriebe der Stadt Osnabrück
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end & Graphics Developer
Contributions:15 reviews, 9 commits, 12 PRs in 2 years 2 months
Contributions summary:Dirk primarily contributed to the Godot Engine's OpenXR module and OpenGL rendering. Their work involved adding support for the OpenXR Android create instance extension, integrating a preliminary Pico controller profile, and fixing initialization warnings on Android. Additionally, the user implemented fixes related to texture compression and graphics rendering, including fixing ETC2/DXT5 compression and rendering.
Contributions:11 reviews, 5 PRs, 23 pushes in 4 years
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