Dividesby Zer0 is a seasoned penetration tester and full-stack developer with 14 years of hands-on experience blending offensive security and software engineering from Naples, Florida. Currently at Cyber Armed Security, they bring deep backend expertise—demonstrated by large refactors and API integrations for projects like AI-Horde, KoboldAI, and Stable Diffusion web UIs—alongside frontend work in game frameworks using Godot. Their track record shows a knack for improving performance and tooling (headless operation, CLI, logging, deployment scripts) and for bridging AI art/text generation systems with robust server-side architectures. Known on GitHub as someone who sees “bugs in the code of the universe,” they combine creative curiosity with pragmatic engineering to uncover vulnerabilities and harden systems at scale.
A crowdsourced distributed cluster for AI art and text generation
Role in this project:
Back-end Developer
Contributions:12 reviews, 288 commits, 349 PRs in 4 months
Contributions summary:Dividesby's primary contribution focused on refactoring the core codebase for the "SD Horde," specifically involving changes to `server_classes.py` and `server.py`. These commits demonstrate a refactor to the generation process which likely involved performance considerations and adjustments to how different parts of the system interact with each other. The changes include modifications to existing classes, methods, and parameters which highlights a deep understanding of the project's architecture and its underlying technologies, which include AI art and text generation.
A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Role in this project:
Full-stack Developer
Contributions:32 releases, 1 review, 962 commits in 1 year 11 months
Contributions summary:Dividesby appears to be actively developing a card game framework using the Godot Engine. They contributed to the initial scene setup and then focused on building card functionality, including zooming and dragging. The commits suggest a focus on frontend development, creating and modifying card visual elements, along with backend logic to handle features.
scriptinggdscriptgodot3godotgamedev
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