DJ Gq is a Miami-born DJ, entrepreneur and founder/CEO of DJGQ Worldwide with over two decades of stage and radio experience and seven years of documented technical contribution in collaborative open-source game projects. Raised in Jamaica to Cuban/Chinese Jamaican parents, he blends Caribbean musical heritage with mainstream pop and reggae, touring as Kevin Lyttle’s DJ and partnering with artists like Akon, DMX, Mr. Vegas and Skip Marley. His debut album hit #1 on iTunes Reggae within hours and reached Billboard’s Reggae Top 10, and he hosts weekly mixes on Y100 Miami and specialty shows on Tuff Gong Radio (SiriusXM). A hands-on technologist as well as performer, he contributes back-end gameplay work to notable SS13 codebases (BeeStation and tgstation), showing an ability to navigate complex systems and community-driven projects. Beyond performance he’s active in education and philanthropy—mentoring hundreds of students annually and serving as a Recording Academy governor—and was named 2024 Mixshow DJ of the Year (Top 40/Dance).
7 years of coding experience
Broadcasting, Broadcasting at City College
AA, Graphic Design/Business, AA, Graphic Design/Business at Broward Community College
AS, Audio Engineering, AS, Audio Engineering at Miami Dade College
Contributions:127 reviews, 56 commits, 88 PRs in 1 year 5 months
Contributions summary:Dj primarily contributed to gameplay mechanics and balance adjustments within the game's code, particularly focusing on weapon systems (shotguns) and organ failure. They modified existing code files to implement new weapon properties, remove existing features, and adjust various stats. They introduced new features in the game, such as Mansus grasp's ability to ignite cigars and the addition of a Heretic ritual. They also made changes to the organ failure system.
Contributions:18 reviews, 7 commits, 10 PRs in 2 months
Contributions summary:Dj contributed extensively to the codebase, primarily focusing on implementing features and fixing bugs related to the "Heretic" antagonist game mode. Their work involved modifying existing game mechanics, adding new spells and abilities, and integrating them into the game's systems. The user also addressed issues with the Heretic's run-time behavior and made improvements to crossbreeding mechanics and slime crystal interactions, demonstrating a strong understanding of the game's internal logic.
beesgameatmospheric-modellingfmispace-station-13
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