Djordje Ungar is an industrial engineer turned software founder with 14 years of hands-on experience in web development, currently focusing on front-end engineering with TypeScript, React and Redux while leading Binary Miner and contributing at Wix. He brings a rare blend of industrial automation and IoT expertise—PLC programming, pneumatics and Arduino—paired with deep UI skill from long tenures at DeviantArt and Wix. A practical full-stack background (PHP, Node.js, MySQL) informs his pragmatic approach to scalable front-end systems and developer tooling. An active open-source contributor, he has improved core functionality in the popular HaxeFlixel 2D game engine, fixing platform-specific bugs and enhancing tilemap features. Based in Vojvodina, Serbia, he combines entrepreneurial grit with a master's in Mechatronics, often bridging hardware, CAD/CAE and web software in innovative projects.
13 years of coding experience
20 years of employment as a software developer
Master's degree Mechatronics Robotics and Automation Engineering, Master's degree Mechatronics Robotics and Automation Engineering at Univerzitet u Novom Sadu
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
Game Developer
Contributions:6 commits in 11 days
Contributions summary:Djordje contributed to the Flixel game engine by fixing bugs and improving existing features. Their commits addressed a floating-point exception in a Linux64 build, corrected an issue where destroyed FlxObjects did not have their `exists` flag set to false, and resolved calculation errors related to negative offsets and minimum positions within the engine. Additionally, they merged upstream changes, including functionality for custom tile mappings and random tile selection for tilemaps. The changes focused on improving core game engine components.
Contributions:1 release, 22 commits, 18 pushes in 3 years 2 months
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