Djordje Ungar

Founder at Binary Miner doo

Vrbas Municipality, Vojvodina, Serbia
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Summary

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Senior
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Djordje Ungar is an industrial engineer turned software founder with 14 years of hands-on experience in web development, currently focusing on front-end engineering with TypeScript, React and Redux while leading Binary Miner and contributing at Wix. He brings a rare blend of industrial automation and IoT expertise—PLC programming, pneumatics and Arduino—paired with deep UI skill from long tenures at DeviantArt and Wix. A practical full-stack background (PHP, Node.js, MySQL) informs his pragmatic approach to scalable front-end systems and developer tooling. An active open-source contributor, he has improved core functionality in the popular HaxeFlixel 2D game engine, fixing platform-specific bugs and enhancing tilemap features. Based in Vojvodina, Serbia, he combines entrepreneurial grit with a master's in Mechatronics, often bridging hardware, CAD/CAE and web software in innovative projects.
code13 years of coding experience
job20 years of employment as a software developer
bookMaster's degree Mechatronics Robotics and Automation Engineering, Master's degree Mechatronics Robotics and Automation Engineering at Univerzitet u Novom Sadu
bookGymnasium Zarko Zrenjanin, Vrbas
languagesSerbian, English
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3,970reputation
2.5mreached
87answers
2questions
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onclick
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javascript
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matrix
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Github Skills (22)

2d-engine10
game-engine10
haxe10
2d-game10
flixel10
onclick9
javascript9
debugging9
cross-platform9
matrix9
google-chrome9
svg9
openfl9
inkscape6
html6

Programming languages (12)

TypeScriptShellC++CRustHaxeJavaScriptPHP

Github contributions (5)

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HaxeFlixel/flixel

Sep 2013 - Oct 2013

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userGame Developer
Contributions:6 commits in 11 days
Contributions summary:Djordje contributed to the Flixel game engine by fixing bugs and improving existing features. Their commits addressed a floating-point exception in a Linux64 build, corrected an issue where destroyed FlxObjects did not have their `exists` flag set to false, and resolved calculation errors related to negative offsets and minimum positions within the engine. Additionally, they merged upstream changes, including functionality for custom tile mappings and random tile selection for tilemaps. The changes focused on improving core game engine components.
2d-gameflixelcppgamedev2d-game-engine
ArtBIT/bash-tint

Apr 2018 - Jun 2021

Contributions:1 release, 22 commits, 18 pushes in 3 years 2 months
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