Summary
Dmitri Malujev is a pragmatic C/C++ programmer with 11+ years building and maintaining game and desktop software across Windows, macOS and Linux, currently contributing native extensions and Lua integrations for Defold-based Family Island. He brings deep experience in low-level systems: WinAPI, networking (sockets, TCP/UDP), multithreading, compression and AES encryption, plus practical performance tuning for embedded and long-running apps. Dmitri has shipped game mechanics and toolchain features at Playrix and Game Insight (Puzzle Kit, Homescapes), and previously developed complex 3D viewers and stitching algorithms for embroidery software using DirectX/OpenGL. Comfortable across build systems and IDEs (Visual Studio, Xcode, GCC) and a variety of libraries (zlib, SDL, OpenAL, Vulkan), he blends algorithmic rigor with hands-on debugging and quality monitoring. Anecdotally, he describes himself on GitHub as a “regular everyday normal guy,” reflecting a low-key communicator who prefers solving hard technical problems over self-promotion.
11 years of coding experience
14 years of employment as a software developer
none, Computer Science, none, Computer Science at Tallinna Tehnikaülikool
Russian, English, Estonian