Summary
Dmitrii Labadin is an Unreal Engine developer and technical producer with a decade of experience building game engines, gameplay systems, and developer tooling for studios and indie projects. He blends deep programming skills—from engine and network programming to performance optimization—with production leadership focused on developer experience and reliable release pipelines. Dmitrii has shipped AA and indie titles, consulted on engine tech, and runs his own solo game and plugin business, notably redesigning Dragonberg for different markets and monetization models. He’s skilled at aligning tooling and pipelines so technologies reinforce one another, and has hands-on experience migrating teams to industry workflows like Jira and automated deployment. Based in Greater Stockholm, he brings a rare mix of mechatronics engineering foundations and practical game-dev product sense that helps teams both ship and scale.
10 years of coding experience
12 years of employment as a software developer
Master of Engineering (MEng) Mechatronics Robotics and Automation Engineering, Master of Engineering (MEng) Mechatronics Robotics and Automation Engineering at ITMO University
English, Russian, С++