Summary
Dmitriy Budik is a Render Developer with 11 years of experience designing and shipping GPU-driven rendering systems for PC and consoles, currently based in Vilnius. He specializes in building render features from scratch—Terrain Virtual Texture, Virtual Shadows, texture streaming and flora rendering—while minimizing CPU overhead and squeezing performance from modern GPUs via DX11/DX12/Vulkan and console APIs. Comfortable translating between artists and engineers, he reconstructs vague requirements into production pipelines and tools, and has led TechArt teams to standardize content workflows and performance budgets. A pragmatic prototyper and reverse engineer, he rapidly validates whether ideas are worth pursuing and routinely dives into HLSL, render math and low-level GPU mechanics (wave intrinsics, occupancy, register usage) to optimize real-world titles.
11 years of coding experience
4 years of employment as a software developer
Инженер, Инженер at БрГТУ