Dmitriy Komin is a Senior Software Engineer with 7+ years of recent experience and a two-decade career focused on Windows UI, XAML rendering, and web-hosted controls. At Microsoft he led the WebView2 control in WinAppSDK—owning architecture, API design, Edge team collaboration and shipping the production V1—while also driving Fluent UI materials like Acrylic and Mica and significant performance work across UI rendering. He pairs deep systems-level C++ and XAML expertise with hands-on full-stack contributions (fixing crashes, accessibility, coroutine lifetimes and tests) to high-profile open-source projects such as WinUI on GitHub. Now at Unity, he continues to blend platform-level engineering with mentorship and pragmatic project leadership. Dmitriy’s background includes an M.Eng. in CS from Cornell and a history of shipping cross-platform media and input solutions (from Windows Phone memory optimizations to Xbox One UI), revealing a rare mix of low-level performance tuning and polished UX delivery.
7 years of coding experience
19 years of employment as a software developer
M.Eng, Computer Science, M.Eng, Computer Science at Cornell University
High School Diploma, High School Diploma at Stuyvesant High School
WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
Role in this project:
Full-stack Developer
Contributions:74 reviews, 5 commits, 15 PRs in 3 years 6 months
Contributions summary:Dmitriy contributed to the WinUI framework, implementing tests for UI elements like Acrylic brushes and Mica backdrops. They addressed WebView2-related issues, including crashes during window restoration and accessibility problems, by modifying C++ and XAML code. Additionally, the user made improvements to various components of the project, fixing warnings and ensuring the proper lifetime management within coroutines.
API spec repository for the Windows UI Library (WinUI)
Contributions:26 comments in 10 days
apiuwpwindowsapi-specui-library
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