Dmitriy Lukyanov is a pragmatic C++ and embedded systems engineer with 11 years of experience, currently working on GaussDB at Huawei after building device clients and test systems at SberDevices. He combines hands-on firmware work (C/C++, STM32, Cortex-M) with backend and tooling expertise—C++20, CMake, WebSocket, TLS—and a strong automation focus using Python, pytest and CI/CD. Dmitriy has a track record of improving cross-platform projects upstream, contributing iOS and Linux fixes to the widely used Cocos2d-x engine. He’s fluent in bridging QA and development, having designed testing stands, E2E factory automation, and CLI tools for production testing. Comfortable across embedded Linux and microcontroller environments, he brings an engineer’s discipline from unit tests to deployment pipelines. Colleagues rely on him for pragmatic, test-driven solutions that keep complex device fleets production-ready.
11 years of coding experience
6 years of employment as a software developer
Master's degree, Master's degree at Moscow Institute of Physics and Technology (State University) (MIPT)
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Mobile Developer
Contributions:7 commits, 15 PRs, 46 comments in 1 year 1 month
Contributions summary:Dmitriy primarily contributed to platform-specific fixes and improvements within the Cocos2d-x game engine, particularly focusing on iOS. Their work includes resolving issues related to GLView, correcting build configurations, and updating templates for iOS platforms. The user also addressed compatibility issues with older iOS versions and refactored iOS and Linux-specific application configurations. These modifications enhance the game engine's cross-platform capabilities and maintain its compatibility with various devices.
Contributions:5 commits, 4 pushes, 1 branch in 3 years 5 months
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