Dmitry Sazonov is a Senior C/C++ software engineer based in Warsaw with over a decade of professional experience and a 17-year background in cross-platform C++ development. He has led small engineering teams and shipping tools and editors for game engines and large-scale content pipelines, with hands-on expertise in C++17, Qt, multithreading, custom frameworks, and cross-platform tooling. His recent roles span studio and consulting environments (Room 8, Crytek, Moon Active, Globant, B3 Consulting), often optimizing editors and performance for massive object hierarchies or building proprietary engine tooling under NDA. Dmitry pairs deep low-level C/C++ proficiency (including C99, Boost, FlatBuffers) with practical leadership—mentoring, code reviews and process improvements—and a track record of shipping reliable desktop and engine tooling across Windows, macOS and Linux. An interesting thread through his career is a recurring focus on editor UX and high-performance model optimization, making him a go-to engineer for tooling that scales to large, complex game data sets.
11 years of coding experience
16 years of employment as a software developer
Software engineer, Software engineer at Belorussian State University of Informatics and Radio electronics
Software engineer, Software engineer at Gomel Machine-building technical college
Contributions:28 pushes, 2 branches, 3 tags in 2 years 3 months
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Dmitry Sazonov - Senior C Software Engineer at B3 Consulting Group