Dmitry Svetlichny is a seasoned game artist and level designer with over a decade of experience crafting dungeons, cities, props, and gameplay layouts for 3D action games, RTS, TBS and MMORPGs. He has led asset creation and outsource supervision on long-running titles like Allods Online and Skyforge, and contributed earlier to projects such as Blitzkrieg, Silent Storm and Heroes of Might and Magic V. Skilled in Maya-based modeling, lighting, level editors and scripting (Lua and in-house systems), he combines aesthetic sensibility with practical pipeline and production management. Dmitry often owns entire instance workflows—from geometry and lighting to mob placement and boss encounters—demonstrating both creative and systems-level thinking. With a background that includes server support and engineering studies, he brings a pragmatic, hands-on approach to solving technical and team challenges. Always curious to expand his toolset, he actively experiments with new technologies and design techniques to make levels more fun and memorable.
9 years of coding experience
4 years of employment as a software developer
engineer, diesel locomotives, engineer, diesel locomotives at Московский Государственный Университет Путей Сообщения (МИИТ)
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