Summary
Dmythro Tsakhilov is a Senior Software Engineer with 12 years of professional experience building multiplayer and free-to-play game systems, currently contributing at Coffee Stain Studios. He has deep C++ expertise and a proven track record designing robust client-server synchronization, replay, and data-driven gameplay systems for titles like Shatterline and Family Island. At Frag Lab he led architecture efforts for client-side prediction, server rollback, flexible gameplay event pipelines, and memory-conscious resource caching for consoles. Earlier roles at Crytek involved maintaining legacy codebases, mentoring teams, and bridging design with implementation on large-scale online FPS projects. A lifelong game-maker who started coding on a Spectrum 48K, he pairs hands-on engineering with systems thinking and a taste for solving tricky networking and live-service challenges. Based in Warsaw, he also brings project management experience from large legacy code refactors and tooling adoption that improved build, test, and delivery workflows.
12 years of coding experience
20 years of employment as a software developer
programming, programming at Kharkiv National University of Radio Electronics
magister, biology, magister, biology at Sums'kij Nacional'nij Agrarnij Universitet
English, Russian, Ukrainian