Engineer, Senior, Graphics Tools Developer at Qualcomm
Ankara, Ankara, Ireland
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Doğa Oruç is a senior graphics tools developer with nine years of experience designing and optimizing real-time renderers, game engines, and tooling across XR, mobile, and defense projects. A C++ and OpenGL specialist with a background from Bilkent and graduate study in Computer Graphics at the University of Utah, he focuses on clean, minimal architectures that prioritize understandable, performant code. He has shipped substantial improvements—tenfold renderer speedups, resolution and quality gains, and robust engine maintenance for multi-platform XR—while exposing native systems to higher-level languages like Python via pybind11. Currently at Qualcomm and maintaining his own NeoDoa engine, he blends low-level rendering expertise with practical game design sensibilities and a strong dislike for over-engineering. Not obviously stated in job titles: he emphasizes developer ergonomics—if a function’s purpose isn’t clear in under a minute, he considers it a failure—making his systems both powerful and approachable.
9 years of coding experience
5 years of employment as a software developer
The University of Utah
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Bilkent University
A Java program that creates the effect "Purple Rain". The application will load itself to system tray, from there you can pause, hide, configure and exit the program.
Contributions:32 commits, 1 PR, 23 pushes in 1 year 10 months
traypausesystem-trayhideconfigure
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Doğa Oruç - Engineer, Senior, Graphics Tools Developer at Qualcomm