Dominic Chong is a gameplay-focused software engineer with 10 years of experience building interactive systems in Unity (C#) and Unreal Engine (C++), currently contracted at Riot Games on Teamfight Tactics. He spent several years on the 3Cs team at Ubisoft Singapore working on Skull & Bones, specializing in character, controls, and camera systems, and has a track record of turning design intent into robust, event-driven gameplay architectures. Dominic has shipped both indie and AAA projects, creating editor tools, state-machine combat systems, and performance optimizations for mobile and PC. His background includes UI programming, technical tooling for content pipelines, and even EEG research-driven data analysis, reflecting a comfort with both low-level systems and experimental workflows. Based in Singapore, he contributes code publicly on GitHub and brings a pragmatic, design-aware engineering approach that prioritizes playable feel and pipeline stability. Colleagues know him for translating complex gameplay requirements into modular, maintainable systems that empower designers and artists.
10 years of coding experience
5 years of employment as a software developer
NUS High School Diploma Major with Honors: Biology Major: Mathematics Physics and Chemistry, NUS High School Diploma Major with Honors: Biology Major: Mathematics Physics and Chemistry at NUS High School of Mathematics & Science
Computer Science, Computer Science at National University of Singapore
Contributions:1 release, 30 PRs, 99 pushes in 1 month
reactv1-4
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Dominic Chong - Software Engineer - WOARior at Riot Games