Dominic Renaud is a seasoned software engineer with 12 years of experience building graphics-rich applications and tools, currently applying his expertise at Autoship Systems in Maple Ridge, BC. He specializes in C++, C#, Lua and OpenGL, having re-architected 3D and 2D viewers to modern OpenGL/Direct2D pipelines and shipped full-stack cargo management apps for desktop and Android. Dominic contributes to notable open-source game work—improving UI, unit selection, and camera integration for the Zero-K RTS project—demonstrating a knack for practical UI/UX fixes in complex real-time systems. His background blends game-engine visual-effects work (depth of field, volumetric fog) with simulation and logistics domains, giving him strong systems-level thinking across rendering, collision, and state management. A Simon Fraser University CS graduate, he pairs hands-on coding with tooling and content creation (models, textures, tutorials), often surfacing usability improvements that aren’t obvious from code alone.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Simon Fraser University
Open source RTS game running on the Spring/Recoil engine
Role in this project:
Full-stack Developer
Contributions:2 reviews, 193 commits, 118 PRs in 6 years 9 months
Contributions summary:Dominic primarily worked on the user interface components, specifically those involving unit selection and the handling of unit commands. Their contributions include fixing visual bugs related to the selection halo effect, implementing features for the economy view, and integrating the camera state management to the user interface. The user also contributed to refactoring and merging code from other branches.
Contributions:4 PRs, 267 pushes, 238 branches in 7 years
spring-bootgamertsspringjava
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