Dominick Schroer

Staff Software Developer at Unity

Canmore, Alberta, Canada
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Summary

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Rockstar
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Dominick Schroer is a Staff Software Developer based in Canmore, Alberta with 11 years of experience building games and full-stack systems, currently advancing platform work at Unity. He rose through roles from intern and generalist programmer at Square Enix Montreal to senior full-stack and staff-level engineering at Unity, blending game development instincts with robust backend and tooling expertise. His background includes software reverse engineering and network administration, giving him a practical edge in debugging complex systems and understanding low-level behavior. Dominick is comfortable across the stack—shipping playable systems, developer tools, and infrastructure—and often bridges gaps between engineering teams and production operations. Known for steady progression into leadership while staying hands-on, he brings a pragmatic, systems-minded approach to solving performance and reliability challenges. Outside of work he lives in the Rockies, which reflects a preference for problem-solving grounded in real-world constraints and long-term maintainability.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Computer Science Computer Science, Bachelor of Computer Science Computer Science at University of New Brunswick
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Github Skills (134)

parser10
cargo10
angular-material10
javascript10
unity-networking10
3d-models10
sdk10
rust10
unity3d10
openscad10
net-library10
package-manager10
csharp10
multiplayer10
transport10

Programming languages (10)

TypeScriptC#C++ShellRustCShaderLabJavaScript

Github contributions (5)

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openscad/openscad-wasm

Feb 2022 - Dec 2022

Webassembly port of OpenSCAD
Contributions:3 releases, 3 reviews, 48 commits in 10 months
openscademscriptenwasmwebassembly
DSchroer/dslcad

Nov 2022 - Mar 2023

Contributions:21 releases, 308 commits, 285 pushes in 4 months
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Dominick Schroer - Staff Software Developer at Unity