Dominik Jančík

Software Engineering Tech Lead at Chargeflow

Prague, Czechia
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Summary

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Senior
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Dominik Jančík is a Software Engineering Tech Lead with 11 years of experience designing cloud-native, serverless and event-driven systems across AWS and Azure. He combines hands-on full-stack engineering with technical leadership—mentoring teams, defining infrastructure-as-code patterns (Pulumi/CloudFormation) and shipping public APIs and webhook platforms. Equally at home in creative tech, he builds real-time interactive experiences and multimedia tooling, evidenced by his scenic.tools visual programming work and contributions to the Stride C# game engine adding multitouch SDL support. His background spans productizing ML/LLM workloads, payment-integrated serverless systems, and microfrontend/react architectures that improved developer velocity. Based in Prague, he pairs a designer’s eye for detail with pragmatic system thinking, often bridging creative interaction design and robust distributed engineering.
code11 years of coding experience
job12 years of employment as a software developer
bookMaster’s Degree, Software Engineering, Master’s Degree, Software Engineering at Czech Technical University in Prague
bookBachelor’s Degree, Computer Software Engineering / Computer Graphics, Bachelor’s Degree, Computer Software Engineering / Computer Graphics at České vysoké učení technické v Praze
languagesEnglish, German, Czech, Hebrew
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Stats
61reputation
1kreached
3answers
0questions
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Github Skills (15)

game-development10
csharp10
game-engine10
multiplatform10
sdl10
game-dev10
dotnet-core10
user-input10
html6
aws-apigateway6
boto6
javascript6
aws-sam6
amazon-web-services6
regex6

Programming languages (11)

C#TypeScriptPowerShellJavaShellRustSCSSGo

Github contributions (5)

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stride3d/stride

Aug 2019 - Sep 2019

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Role in this project:
userFull-stack Developer
Contributions:6 commits, 1 PR, 5 comments in 4 days
Contributions summary:Dominik primarily focused on implementing touch input support for the Stride game engine using the SDL backend. Their contributions included the creation of a `PointerSDL` class, renaming and refactoring existing `FingerSDL` code, and integrating touch event handling within the engine's input system. This work involved handling touch events, generating unique pointer IDs for multitouch, and integrating the SDL input with the engine's existing input handling infrastructure. The user also addressed touch input to mouse synthesis.
gamedevvulkanxenkogame-developmentmulti-platform
domjancik/VL.FMODStudio

Feb 2020 - Nov 2020

FMOD Studio integration for VL
Contributions:18 commits, 2 PRs, 7 pushes in 9 months
fmodfmod-studio
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Dominik Jančík - Software Engineering Tech Lead at Chargeflow