Dominik Reisner

Engine Programmer at Rockstar Games

Dundee, Scotland, United Kingdom
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Summary

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Senior
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Top School
Dominik Reisner is a senior engine programmer with 11+ years of professional experience building and optimizing C++ game engines, tools and gameplay systems across PC, consoles and mobile. Currently at Rockstar Games and previously contributing engine and animation systems for studios like Bongfish, Travellers Tales and Avalanche-partnered projects, he blends low-level performance work with practical tooling and prototyping in UE4/5. He specializes in low-latency C++ frameworks and large-scale engine features—often tackling profiling, onboarding and cross-team integration—and has participated in hiring for internal engine teams. Based in Dundee, Scotland, he alternates between shipping AAA technology and pursuing indie game experiments, bringing a maker’s curiosity to large studio constraints. Colleagues value his deep systems focus and pragmatic versatility across proprietary engines and modern C++ toolchains.
code11 years of coding experience
job9 years of employment as a software developer
book2014 Computer Science and Economics, 2014 Computer Science and Economics at HTBLA Kaindorf
languagesEnglish, German
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Stackoverflow

Stats
57reputation
7kreached
4answers
3questions
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Github Skills (29)

development-tools10
ios9
windows9
android9
metal9
lua9
cocos2d-x9
boost8
game-development8
odbc8
linux8
game-engine8
cross-platform7
macos7
dry6

Programming languages (1)

C++

Github contributions (5)

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Contributions:49 pushes in 8 years 2 months
Sleicreider/hazelnut2k14

Jan 2015 - Jun 2015

Contributions:118 pushes, 16 branches in 5 months
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Dominik Reisner - Engine Programmer at Rockstar Games