Summary
Dominik Reisner is a senior engine programmer with 11+ years of professional experience building and optimizing C++ game engines, tools and gameplay systems across PC, consoles and mobile. Currently at Rockstar Games and previously contributing engine and animation systems for studios like Bongfish, Travellers Tales and Avalanche-partnered projects, he blends low-level performance work with practical tooling and prototyping in UE4/5. He specializes in low-latency C++ frameworks and large-scale engine features—often tackling profiling, onboarding and cross-team integration—and has participated in hiring for internal engine teams. Based in Dundee, Scotland, he alternates between shipping AAA technology and pursuing indie game experiments, bringing a maker’s curiosity to large studio constraints. Colleagues value his deep systems focus and pragmatic versatility across proprietary engines and modern C++ toolchains.
11 years of coding experience
9 years of employment as a software developer
2014 Computer Science and Economics, 2014 Computer Science and Economics at HTBLA Kaindorf
English, German