Dominik Roháček is a software engineer with 11 years of hands-on experience specializing in 3D graphics and engine development, currently working at Filuta AI. His career spans game and tools development at studios like Bohemia Interactive and Warhorse Studios, where he contributed to animation systems, dialogue systems, and QA-driven debugging. He also has experience building backend systems and developer tools from earlier roles in web and CRM projects, giving him a practical full-stack perspective. Dominik holds advanced studies in computer graphics and game development from Charles University and a computer science foundation from Brno University of Technology, with additional coursework in Dublin. He enjoys learning new technologies and often gravitates toward low-level engine work that bridges research-style graphics problems with production-quality tooling. Based in Czechia, he blends a gamer-developer mindset with disciplined engineering practices suited for both studios and AI-focused startups.
11 years of coding experience
5 years of employment as a software developer
Compiuter science, Compiuter science at Dublin Institute of Technology
Informační technologie, 1, Informační technologie, 1 at Střední průmyslová škola v Jihlavě
Bachelor's degree, Computer Science, B, Bachelor's degree, Computer Science, B at Vysoké učení technické v Brně
Master's degree, Computer graphics and computer games development, 1, Master's degree, Computer graphics and computer games development, 1 at Univerzita Karlova v Praze
Contributions:41 pushes, 1 branch, 17 comments in 8 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.