Summary
Dominique Dautheribes is a Stockholm-based creative developer with over a decade of experience blending real-time engineering and motion graphics, currently freelancing as a Houdini Motion Graphics Creative Tech. His background spans game engine work at Ubisoft and Unity/C++ projects to immersive agency work at North Kingdom, enabling a rare mix of production-grade systems thinking and visual storytelling. He has contributed to high-profile projects for clients like Google, Dubai Expo 2020, Lego, Assassin’s Creed and Supercell, often translating design-driven briefs into procedural, performant pipelines. Comfortable across C++, C#, Houdini and real-time toolchains, he brings both artistic sensibility and pragmatic engineering to multidisciplinary teams. An early adopter of creative code workflows, he pairs a formal CS education from EPITECH with studio-proven delivery on complex, cross-disciplinary productions.
10 years of coding experience
10 years of employment as a software developer
Epitech
English, French, German, Swedish