Dominique Dautheribes

Houdini Motion Graphics Creative Tech

Stockholm, Stockholm County, Sweden
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Summary

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Senior
🎓
Top School
Dominique Dautheribes is a Stockholm-based creative developer with over a decade of experience blending real-time engineering and motion graphics, currently freelancing as a Houdini Motion Graphics Creative Tech. His background spans game engine work at Ubisoft and Unity/C++ projects to immersive agency work at North Kingdom, enabling a rare mix of production-grade systems thinking and visual storytelling. He has contributed to high-profile projects for clients like Google, Dubai Expo 2020, Lego, Assassin’s Creed and Supercell, often translating design-driven briefs into procedural, performant pipelines. Comfortable across C++, C#, Houdini and real-time toolchains, he brings both artistic sensibility and pragmatic engineering to multidisciplinary teams. An early adopter of creative code workflows, he pairs a formal CS education from EPITECH with studio-proven delivery on complex, cross-disciplinary productions.
code10 years of coding experience
job10 years of employment as a software developer
bookEpitech
languagesEnglish, French, German, Swedish

Programming languages (1)

JavaScript

Github contributions (5)

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dotminic/touchdesigner-ssgi

Jul 2020 - Apr 2021

Contributions:13 commits, 1 PR, 4 pushes in 8 months
dotminic/houdini-vex

Feb 2022 - Mar 2022

Contributions:13 commits, 9 pushes, 1 branch in 1 month
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Dominique Dautheribes - Houdini Motion Graphics Creative Tech