Summary
Dorgon Chang is a Principal Programmer with 12 years of hands-on experience building games and tooling, currently shipping Unreal Engine 4 projects at NeoBards Entertainment in New Taipei. He blends console and Unreal engine expertise with CI/CD and build automation skills that keep complex pipelines reliable across platforms. Previously he led technical efforts at gumi and architected software for a medical augmented intelligence startup, demonstrating versatility across game and non-game domains. Early work includes Android porting, network performance tuning, and Jenkins automation, reflecting a practical focus on shipping and scalability. Known for “acting as an NPC who negotiates with every platform,” he excels at solving integration and deployment pain points that often block game teams. He holds a master’s in Computer Science (Multimedia Engineering) from National Chiao Tung University and studied at the University of Tokyo, bringing strong academic grounding to his production experience.
11 years of coding experience
5 years of employment as a software developer
Master's Degree Computer Science - Multimedia Engineering, Master's Degree Computer Science - Multimedia Engineering at National Chiao Tung University
University of Tokyo
Bachelor's degree Information Management, Bachelor's degree Information Management at National Yunlin University of Science and Technology
Chinese, Japanese, English