Summary
Dorian Fevrier is a seasoned pipeline and rendering supervisor with 14 years of hands-on experience across commercials, TV series and feature films, leading tools and workflow development from Maya and Houdini to USD and Unreal Engine. He combines a pragmatic, anticipatory mindset with deep technical skills in Python/PyQt, C/C++, Maya API and raytracing engines (MentalRay, V-Ray, Arnold), consistently building pipelines that let artists work “peacefully.” Dorian has led multi-site pipeline deployments, trained teams on color/HDR/OCIO workflows, and driven production-ready tooling such as OpenPype integrations and asset management systems. Comfortable switching between coding, troubleshooting and people management, he favors simple, robust solutions to complex production problems and proactively fixes issues before they surface. Based in Angoulême, France, he brings rare production breadth—from studio R&D to on-set motion capture pipelines—and a taste for improvisation that turns constraints into practical innovations.
14 years of coding experience
CG FX, CG FX at SupInfograph ESRA Bretagne
French, English