Doug Macmillan

Pipeline Engineer (Technical Art) at Zeromatter

San Rafael, California, United States
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Summary

👤
Senior
🎓
Top School
Doug Macmillan is a Pipeline Engineer and Technical Artist with 12+ years of experience designing tools and pipelines that bridge VFX, simulation, and production software. He has a deep background in Python, PyQt, C++/OpenGL and studio-integrated systems (ShotGrid/Ayon/Flow), having shipped tooling at studios from Tippett and ILM to startups like Zeromatter. Doug excels at cross-functional collaboration, often embedding engineering work directly into large codebases to give artists and testers immediate, visual feedback for complex simulations and sensor validation. He enjoys mentoring others by creating practical tools that increase visibility and impact across teams, and has repeatedly delivered under tight production deadlines (including rescuing VFX-heavy shows and establishing new post pipelines). Notably, he pairs hands-on art direction and lookdev experience with backend engineering—an unusual blend that lets him translate artistic intent into reliable, auditable pipeline software. Based in San Rafael, he brings a long track record of pragmatic problem-solving across film, games, and medical-device simulation domains.
code12 years of coding experience
job15 years of employment as a software developer
bookBSc (incomplete) Math, BSc (incomplete) Math at Carleton University
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Github Skills (28)

sketch10
drawing9
diagram9
sdk9
react8
multiplayer8
svg7
canvas7
collaboration7
whiteboard6
wavefront6
obj5
texture5
file-format5
collada4

Programming languages (6)

TypeScriptC++JavaScriptSveltePythonDart

Github contributions (5)

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cgdougm/cgdougm

Jul 2020 - Feb 2024

Contributions:1 release, 2 pushes, 1 branch in 3 years 7 months
cgdougm/roadway

Sep 2024 - Mar 2025

Contributions:7 PRs, 33 pushes, 3 branches in 6 months
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Doug Macmillan - Pipeline Engineer (Technical Art) at Zeromatter