Doug Walker

Director Of Engineering at Dynamic Animation Systems

Front Royal, Virginia, United States
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Summary

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Doug Walker is a seasoned engineering leader with over three decades of experience bridging real-time robotics, game development, and systems engineering. He has led multidisciplinary teams to ship commercial hit franchises (notably the Close Combat series, which sold over a million units) and built tooling for console development for Nintendo GameCube and Xbox. At Dynamic Animation Systems he directs engineering, product development, and systems administration while handling planning, budgeting, and publisher relationships. His early career includes embedded real-time control and vision work for NASA robotics, with peer-reviewed publications in intelligent space robots. Known for combining hands-on technical depth with operational rigor, he specializes in planning, execution, delivery, and support across both R&D and commercial products. Based in Front Royal, VA, he blends academic grounding (BS/MS in Computer Science and Physics) with proven delivery at the intersection of simulation, entertainment, and aerospace.
code11 years of coding experience
job8 years of employment as a software developer
bookMS, Computer Science, Physics, MS, Computer Science, Physics at Stephen F. Austin State University
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Github Skills (200)

chat10
thunderbird10
file-sharing10
webrtc10
community-management10
gif10
php10
collaboration10
federated10
game-engine10
ftp10
data-protection10
screen-capture10
color-picker10
spf10

Programming languages (14)

C#JavaC++CSSCVueGoGDScript

Github contributions (5)

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captainwasabi/topologrjs

Mar 2022 - May 2022

An AREDN Mesh network topology viewer
Contributions:93 commits, 5 PRs, 32 pushes in 2 months
renderjsonmeshvis-networknetwork-topologybgp
OpenVPN road warrior installer for Debian, Ubuntu and CentOS
Contributions:7 pushes in 6 months
road-warriorcentosroadwarrioransible
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Doug Walker - Director Of Engineering at Dynamic Animation Systems