Douglas Piconi

Software Engineer at Unity Technologies

San Francisco, California, United States
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Summary

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Rockstar
Douglas Piconi is a software engineer with nine years of experience based in San Francisco, currently contributing at Unity Technologies. He brings practical expertise in test automation and QA engineering, notably stabilizing Unity's Input System by unbreaking builds, fixing Mono-related test failures, and adding tests to improve device initialization reliability. Comfortable working deep in a codebase, he focuses on making complex real-time systems more robust and maintainable. His open-source contributions to a high-profile Unity repo show a pragmatic, detail-oriented approach to engineering that balances developer productivity with runtime stability.
code9 years of coding experience
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Github Skills (7)

unity3d10
system10
csharp10
sys10
dotnet-core10
test-automation10
testing10

Programming languages (1)

C#

Github contributions (5)

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An efficient and versatile input system for Unity.
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:138 commits, 96 PRs, 223 pushes in 1 year 4 months
Contributions summary:Douglas's commits primarily focus on fixing issues within the test suite of the input system. These commits address compilation errors in the tests on new Mono runtimes, unbreak builds, and fix issues related to device initialization in the player. The user also added several tests to improve the stability and coverage of the project.
eventsgamepadmousetouchdevices
douglas-piconi/Galaga

Jul 2018 - Mar 2019

Contributions:1 push, 1 branch in 8 months
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Douglas Piconi - Software Engineer at Unity Technologies