Summary
Dren Kaymakci is a Reykjavik-based game developer and software engineer with 12 years of experience building custom engines, booking platforms, and domain-specific optimization systems. He blends deep mathematical and algorithmic reasoning with practical full-stack skills—having written a bespoke game engine, CAD glass-cutting algorithms, React/TypeScript front ends, and Haskell back ends. His background includes work on privacy-focused search tooling and crawlers, complex booking and inventory schedulers, and oil-well optimization algorithms, demonstrating comfort across performance-critical and data-driven domains. Dren’s academic training includes an MSc in Computer Science from Háskóli Íslands and exchange studies in Sweden, and he has operational experience maintaining high-performance linear algebra libraries for a university compute cluster. Notable but less obvious: he moves fluidly between low-level numerical optimization and user-facing systems, making him equally at home tuning BLAS libraries or shipping playable game features. Practical, curious, and hands-on, he excels at turning mathematical ideas into robust, production software.
12 years of coding experience
11 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at South East European University (SEEU)
Master of Science (MSc), Computer Science, Master of Science (MSc), Computer Science at Háskóli Íslands
Bachelor's - Exchange student, Computer Science, Bachelor's - Exchange student, Computer Science at Linnaeus University
English, Icelandic, Serbian, Turkish