Summary
Drew Bowden is a versatile developer with 8 years’ experience blending game-engine programming and practical scripting across C++, Unreal Engine, Unity (C#) and Perl. Based in Bristol, he has moved between roles in games programming, technical support and automation, bringing a strong troubleshooting mindset and SQL-backed log analysis to production environments. Currently at Computershare he applies Perl scripting to streamline processes, while earlier roles show hands-on experience with SIP/API fault analysis and documentation. A games programming graduate from SAE Institute, he pairs graphics and engine architecture knowledge with pragmatic tooling—often building small Python and Google Sheets automations for operational needs. Colleagues would describe him as a generalist who bridges creative systems design and reliable backend support. An active problem-solver, he’s comfortable shifting between low-level engine work and customer-facing technical operations.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Games Programming, 2:1, Bachelor of Science - BS, Games Programming, 2:1 at SAE Institute UK
Japanese