Summary
Drew Bushnell is a Senior Gameplay Engineer with a decade of hands-on experience building gameplay systems and mobile experiences using C# and Unity, now shaping live-player features at Zynga. He combines an MFA-like visual media background (BA Magna Cum Laude) with a Master's in Computer Science from Georgia Tech, bridging design-driven prototyping and robust engineering. Drew has shipped UI/UX from Figma to iOS/Android, implemented AR gameplay, and built core systems—inventory, AI, networking, and editor tools—across 2D, 3D, and pixel-art titles. At Disney and No Cartridge he translated creative concepts into maintainable code and sped development with custom Unity tooling. Colleagues describe him as a creative problem-solver who balances innovation with pragmatic prioritization and mentorship. Based in San Diego, he brings both production rigour for live games and indie sensibilities for playful systems design.
9 years of coding experience
5 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Georgia Institute of Technology
Bachelor of Arts (B.A.) Visual and Media Arts Production, Bachelor of Arts (B.A.) Visual and Media Arts Production at Emerson College
English, Spanish