Drew Bushnell

Senior Gameplay Engineer at Zynga

San Diego, California, United States
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Summary

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Senior
🎓
Top School
Drew Bushnell is a Senior Gameplay Engineer with a decade of hands-on experience building gameplay systems and mobile experiences using C# and Unity, now shaping live-player features at Zynga. He combines an MFA-like visual media background (BA Magna Cum Laude) with a Master's in Computer Science from Georgia Tech, bridging design-driven prototyping and robust engineering. Drew has shipped UI/UX from Figma to iOS/Android, implemented AR gameplay, and built core systems—inventory, AI, networking, and editor tools—across 2D, 3D, and pixel-art titles. At Disney and No Cartridge he translated creative concepts into maintainable code and sped development with custom Unity tooling. Colleagues describe him as a creative problem-solver who balances innovation with pragmatic prioritization and mentorship. Based in San Diego, he brings both production rigour for live games and indie sensibilities for playful systems design.
code9 years of coding experience
job5 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Georgia Institute of Technology
bookBachelor of Arts (B.A.) Visual and Media Arts Production, Bachelor of Arts (B.A.) Visual and Media Arts Production at Emerson College
languagesEnglish, Spanish
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Github Skills (2)

tilemap4
game-development3

Programming languages (2)

C#ShaderLab

Github contributions (5)

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treecki/pluton-poker

Dec 2021 - May 2022

Contributions:7 commits, 5 pushes, 1 branch in 5 months
Contributions:9 PRs, 28 pushes, 4 branches in 3 months
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