Drew Cornfield is a senior C++ software engineer with eight years of experience building developer tools and GPU-focused systems, currently working on graphics debugging tools at NVIDIA. Previously he developed kernel-mode graphics drivers, GPU debuggers, crash telemetry, and automation systems on AMD’s Windows driver team, bringing deep low-level and tooling expertise. Based in the Raleigh-Durham area, he enjoys melding systems programming with GPU internals to make complex graphics workflows more observable and reliable. A Ryerson-educated computer scientist, Drew pairs pragmatic engineering with a playful curiosity—hinted by his GitHub bio—often favoring creative, developer-facing solutions over flashy end-user features.
Contributions:10 pushes, 1 branch in 4 years 4 months
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