Summary
Drew Graham is a game-focused programmer with nine years of hands-on experience shipping interactive experiences across Unity, AR/XR, and mobile platforms. Currently at Disbelief, he builds games he genuinely wants to play, combining systems programming with procedural narrative design honed at Gossamer Games and Night Kitchen Interactive. His background spans networking and player-customization systems, iOS build pipelines, and applied mixed-reality solutions used for training and museum engagement. Comfortable moving between indie studios and client-driven projects, he brings a practical blend of technical depth and creative instinct. Based in Florida and trained in computer science at Drexel, Drew is as likely to optimize a build pipeline as he is to prototype a quirky gameplay mechanic.
9 years of coding experience
1 year of employment as a software developer
Bachelor’s Degree, Computer Science, Senior, Bachelor’s Degree, Computer Science, Senior at Drexel University