Drew Perlman

Real-Time Developer at Sony Pictures Animation

Los Angeles, California, United States
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Summary

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Senior
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Top School
Drew Perlman is a Real-Time Developer with 11 years of experience building real-time pipelines and tools for animation, games, and VR/AR across studios including Sony Pictures Animation, Disney, and Blizzard. He specializes in Unreal and Unity engine development, C++ and Python tooling, Maya scripting, and architecting asset/animation pipelines that materially speed artist workflows. At Disney he engineered UE5 import/export systems and editor tools that saved dozens of artist hours and supported a high-profile animated special, and at Blizzard he implemented real-time cinematics for Diablo IV and Overwatch 2. Drew combines production-facing tool development with hands-on animation and rendering expertise, managing Perforce depots and remote workstation solutions in large-scale pipelines. A USC Interactive Media graduate, he pairs creative problem-solving for storytellers with deep technical fluency in emerging real-time technologies. He often sits at the intersection of art and engineering—turning artistic intent into reliable, automated engine workflows.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Arts (B.A.), Interactive Media and Games, Bachelor of Arts (B.A.), Interactive Media and Games at University of Southern California
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Github Skills (13)

blockly10
web-ide10
science9
studio9
coding9
iteration1
pdf1
couchdb1
javascript1
pouchdb1
browser1
nodejs1
backbone1

Programming languages (2)

JavaScriptHTML

Github contributions (5)

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Contributions:13 pushes in 4 days
Contributions:9 pushes, 1 branch in 9 days
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Drew Perlman - Real-Time Developer at Sony Pictures Animation