Summary
Drew Perlman is a Real-Time Developer with 11 years of experience building real-time pipelines and tools for animation, games, and VR/AR across studios including Sony Pictures Animation, Disney, and Blizzard. He specializes in Unreal and Unity engine development, C++ and Python tooling, Maya scripting, and architecting asset/animation pipelines that materially speed artist workflows. At Disney he engineered UE5 import/export systems and editor tools that saved dozens of artist hours and supported a high-profile animated special, and at Blizzard he implemented real-time cinematics for Diablo IV and Overwatch 2. Drew combines production-facing tool development with hands-on animation and rendering expertise, managing Perforce depots and remote workstation solutions in large-scale pipelines. A USC Interactive Media graduate, he pairs creative problem-solving for storytellers with deep technical fluency in emerging real-time technologies. He often sits at the intersection of art and engineering—turning artistic intent into reliable, automated engine workflows.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Arts (B.A.), Interactive Media and Games, Bachelor of Arts (B.A.), Interactive Media and Games at University of Southern California