Summary
Duane Jeffers is a Lead Infrastructure and Backend Engineer with 13 years building live game services and backend platforms for studios including Wicked Fox Games, Psyonix, and Thirteen Games. Self-taught since the late ’90s, he moves fluidly between PHP, JavaScript, Go, and C#, and has a knack for learning new languages and systems in a weekend. Duane designs and operates low-latency telemetry, identity, and feature-flag systems, and has driven CI/CD, Kubernetes, and database automations that improved performance and reduced operational costs. He pairs hands-on engineering with team leadership and a cheerleader-style approach to culture, having led volunteers at GDC and small services teams. Notably, he architected custom telemetry pipelines funneling game events into CockroachDB and Redshift and automated massive backfills and analytics improvements at Rocket League scale. Based in San Diego, he focuses on making live services resilient, observable, and easy for teams to run.
13 years of coding experience
12 years of employment as a software developer
Art Institute of California - San Francisco
Bachelor's, Game Design, Bachelor's, Game Design at Full Sail University
Palomar College