Duane Jeffers

Lead Infrastructure And Backend Engineer at Wicked Fox Games

San Diego, California, United States
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Summary

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Senior
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Duane Jeffers is a Lead Infrastructure and Backend Engineer with 13 years building live game services and backend platforms for studios including Wicked Fox Games, Psyonix, and Thirteen Games. Self-taught since the late ’90s, he moves fluidly between PHP, JavaScript, Go, and C#, and has a knack for learning new languages and systems in a weekend. Duane designs and operates low-latency telemetry, identity, and feature-flag systems, and has driven CI/CD, Kubernetes, and database automations that improved performance and reduced operational costs. He pairs hands-on engineering with team leadership and a cheerleader-style approach to culture, having led volunteers at GDC and small services teams. Notably, he architected custom telemetry pipelines funneling game events into CockroachDB and Redshift and automated massive backfills and analytics improvements at Rocket League scale. Based in San Diego, he focuses on making live services resilient, observable, and easy for teams to run.
code13 years of coding experience
job12 years of employment as a software developer
bookArt Institute of California - San Francisco
bookBachelor's, Game Design, Bachelor's, Game Design at Full Sail University
bookPalomar College
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Stackoverflow

Stats
1reputation
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0answers
0questions
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Github Skills (15)

sdk7
golang6
notion-api6
notion6
api6
sasl5
irc4
irc-server4
irc-protocol4
javascript3
go3
nodejs3
client-library3
linux1
daemon1

Programming languages (2)

JavaScriptGo

Github contributions (5)

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Contributions:57 commits, 40 pushes, 1 branch in 7 months
duanejeffers/cli.class.php

Nov 2012 - Apr 2015

Contributions:20 commits, 2 pushes, 1 branch in 2 years 5 months
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Duane Jeffers - Lead Infrastructure And Backend Engineer at Wicked Fox Games