Duncan Bunting

Lead Gameplay Programmer at Cloud Imperium Games

Liverpool, England, United Kingdom
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Summary

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Senior
🎓
Top School
Duncan Bunting is a Lead Gameplay Programmer with a decade of experience building competitive multiplayer modes for Star Citizen, currently heading Arena Commander development at Cloud Imperium Games. He combines hands-on C++ gameplay engineering with team leadership across distributed, cross-studio projects including Arena Commander, Star Marine and Theaters of War. Previously at Firesprite he progressed from graduate to senior roles, shipping tooling for major PlayStation titles and contributing to an unannounced UE5 narrative project, demonstrating versatility across engines and platforms. Early leadership at indie studios honed his skills in design, source control best practices and mentorship while delivering Steam-greenlit prototypes. Based in Liverpool, Duncan is pragmatic about shipping polished gameplay features and quietly strong at building developer workflows and tools that scale with team growth.
code10 years of coding experience
job6 years of employment as a software developer
bookCumnock Academy
bookBachelor of Science with Honours (BSc (Hons)), Computer Games Technology, 2:1, Bachelor of Science with Honours (BSc (Hons)), Computer Games Technology, 2:1 at Abertay University
languagesEnglish, French
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Github Skills (5)

audio4
player4
sfml4
music4
imgui2

Github contributions (2)

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Contributions:1 release, 36 commits, 4 PRs in 23 days
imgui-sfmlaudiosfmlimguimusic
thedjbuntin/testproject

Oct 2015 - Oct 2015

Contributions:1 branch in 1 day
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Duncan Bunting - Lead Gameplay Programmer at Cloud Imperium Games