Duncan Bunting is a Lead Gameplay Programmer with a decade of experience building competitive multiplayer modes for Star Citizen, currently heading Arena Commander development at Cloud Imperium Games. He combines hands-on C++ gameplay engineering with team leadership across distributed, cross-studio projects including Arena Commander, Star Marine and Theaters of War. Previously at Firesprite he progressed from graduate to senior roles, shipping tooling for major PlayStation titles and contributing to an unannounced UE5 narrative project, demonstrating versatility across engines and platforms. Early leadership at indie studios honed his skills in design, source control best practices and mentorship while delivering Steam-greenlit prototypes. Based in Liverpool, Duncan is pragmatic about shipping polished gameplay features and quietly strong at building developer workflows and tools that scale with team growth.
10 years of coding experience
6 years of employment as a software developer
Cumnock Academy
Bachelor of Science with Honours (BSc (Hons)), Computer Games Technology, 2:1, Bachelor of Science with Honours (BSc (Hons)), Computer Games Technology, 2:1 at Abertay University
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Duncan Bunting - Lead Gameplay Programmer at Cloud Imperium Games