Dustin Wenz

Lead Engineer at Dome-C Studio

Greater Minneapolis-St. Paul Area United States
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Summary

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Senior
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Top School
Dustin Wenz is a Lead Engineer with nine years of professional experience and a long history in systems and mobile development, currently leading mobile projects at Dome-C Studio from the Greater Minneapolis–St. Paul area. He has held senior technical and architectural roles at TransUnion and eBureau, bringing deep experience in systems engineering, software quality, and large-scale delivery. Dustin pairs hands-on implementation skills with leadership, having worked across the stack and contributed to open-source projects like Aleph-One where he improved core gameplay mechanics, UI controls, and rendering performance. Comfortable bridging product and engineering, he began his industry journey at Apple in product marketing and QA, a background that informs his pragmatic focus on user-facing quality and performance. He holds a BS in Computer Science from St. Cloud State University and is skilled at turning complex requirements into optimized, shipping software.
code9 years of coding experience
job19 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at St. Cloud State University
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Github Skills (10)

c-language10
game-development10
cprogramming-language10
shader10
opengl10
performance-optimization10
graphics-programming10
ui-design9
interface-design9
user-interface9

Programming languages (4)

C++CCMakeLua

Github contributions (5)

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Aleph-One-Marathon/alephone

Oct 2018 - Oct 2022

Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
Role in this project:
userFull-stack Developer
Contributions:1 review, 63 commits, 19 PRs in 3 years 11 months
Contributions summary:Dustin contributed to the Aleph One game engine by implementing and improving mouse look functionality, a core mechanic of the game. They also worked on enhancing the user interface by adding a setting to control the "Fake Mouselook Precision" and improved bloom effects. Furthermore, the user addressed performance concerns by optimizing rendering, specifically for landscapes, and made minor adjustments to the static bloom effect for improved visual results.
gamealephbungiecontinuationgame-development
TrajansRow/marathon-ios

Jun 2024 - Dec 2024

Contributions:35 pushes, 46 branches, 2 tags in 5 months
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