Dylan Baker

Open Source Linux 3D Graphics Technician at Intel Corporation

Beaverton, Oregon, United States
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Summary

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Senior
🎓
Top School
Dylan Baker is an open source Linux 3D graphics technician with eight years of engineering experience, currently contributing to Intel’s graphics stack from Beaverton, Oregon. He’s a pragmatic systems developer fluent in Python and C++, actively learning Rust, and experienced with Meson build systems. Dylan moved from validation engineering into open source graphics work, giving him a strong foundation in hardware-facing software and quality assurance. He focuses on shipping reliable, maintainable drivers and build tooling for Linux graphics, blending low-level troubleshooting with higher-level automation. Colleagues describe him as a lifelong learner who brings quiet rigor to complex integration problems and continually sharpens his toolset to bridge firmware, drivers, and open-source ecosystems.
code8 years of coding experience
job4 years of employment as a software developer
bookPortland Community College
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Github Skills (16)

freedesktop10
nvidia10
mesa10
opengl9
linux9
opengl-es9
opencl9
3d-graphics8
gitlab8
vulkan8
x868
raycasting8
android7
x86-647
api6

Programming languages (1)

C

Github contributions (5)

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grate-driver/mesa

Apr 2020 - Nov 2022

Mesa fork for open-source NVIDIA Tegra20/30 GL implementation
Contributions:867 commits in 2 years 7 months
mesanvidia
chaotic-cx/mesa-mirror

Jan 2023 - Mar 2023

Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
Contributions:59 commits in 2 months
graphics-librarygitlabraycastingmesaopenscad
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Dylan Baker - Open Source Linux 3D Graphics Technician at Intel Corporation