Dylan Carty is an AI/ML engineer with a decade of experience building production-grade systems that prioritize reliability, validation, and observability. Based in Austin, he blends enterprise-grade ML delivery (J.P. Morgan, Databricks, AWS) with hands-on game engineering as Principal Software Engineer at Black Gate Studios, where he built narrative AI, procedural systems, and a low-latency analytics suite to reveal the “why” behind player behavior. His work spans infrastructure and automation—RESTful model testing platforms, self-healing test systems, and Kubernetes migrations—plus practical tooling to save developers hours each week. Dylan’s background as an Air Force air traffic controller and his indie game studio practice give him an uncommon focus on resilience and user-centric agent design. He holds graduate-level CS training from UT Austin and applies that rigor to both government contracting automation and cutting-edge LLM agent integrations.
10 years of coding experience
2 years of employment as a software developer
B.Sc Computer Science, B.Sc Computer Science at California State University - East Bay
Master's degree, Computer Science, Master's degree, Computer Science at The University of Texas at Austin
Computer Science UnderGrad, Computer Science, Computer Science UnderGrad, Computer Science at University of Maryland Global Campus
AS Computer Science , Computer Science, AS Computer Science , Computer Science at Diablo Valley College
Contributions:73 commits, 10 PRs, 62 pushes in 3 months
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Dylan Carty - AI ML Engineer at Black Gate Studios